For example, if you have drawings for the different views of your puppet (front, profile, back, etc.), you can use this feature to setup a new set of chains for each angle without having to create completely different puppets. The Create New Deformation Chain option allows you to create a new deformation chain on a same character. When the skeleton is in place, you can use the Reset Current Keyframe button to reset the current frame position to the resting position. Once you have created a deformation chain, you can use the Rigging tool to adjust the position and appearance of the rig to fit the element. The Reset Current Keyframe copies the resting position, the original setup of your skeleton before undergoing any deformation, to your current frame. Only the manipulators of the selected deformation node are displayed. The Show Selected Manipulators and Hide All Others button hides all manipulators displayed in the Camera view. Show Selected Manipulators and Hide All Others You also use it to set up the resting position. The Rigging tool is used to create either a Bone or Curve deformation chain. If you right-click on the toolbar and select Customize, you can add additional buttons. By default, the Deformation toolbar only contains the essential options.
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